Uncharted 2: Among Thieves, sequel to the critically acclaimed and oft-overlooked Drake’s Fortune, doesn’t deal in pretensions. There’s no gimmick, no "revolutionary new feature," and, at first glance, there's no pretentious aspiration to status as art. After just a couple hours of play, it starts looking like the seasoned staff at Naughty Dog went to great lengths not to make originality their goal.
Strangely enough, the game thrives because of it. The lack of originality in Uncharted 2 is overshadowed tenfold by blockbuster production value, fantastic pacing, and captivating storyline. This is a stunner of a game.
Fortune Hunting for Dummies
Uncharted 2’s storyline is your typical action-adventure fare: Fortune hunter Nathan Drake, along with his new love interest Chloe, are out to find the lost treasure of Marco Polo. Along the way, there’s adventure, betrayal, peril, and even a love triangle. The plot smartly centers itself around adventure, but it offers little that hasn’t already been hashed out by countless action films of years past.
What differentiates Uncharted 2 is the way it uses the video game medium to develop its characters and tell its story. Every moment there’s some character development going on. Nathan is rarely left alone in his quest, and he and his partners are constantly making quips at one another. The relationships between Nathan and the people he works with on his mission don’t need cinematics to tell us how they know each other. Instead, we play the role of Nathan as he gives Chloe a boost up to a fire escape. Out of curiosity, we jump into a rooftop swimming pool and hear Nathan playfully yell “Marco!” It’s effective because we learn about Nathan and his relationships by seeing things through his eyes, not by sitting back and watching. It’s what takes Uncharted 2 to the next level, and it’s what gaming needs to progress into a more viable storytelling medium.
Into the Uncanny Valley
As far as production value is concerned, Among Thieves is really in a league of its own. The graphics are breathtaking, the set pieces are epic in scope, and the voice acting is the best I’ve ever seen in a video game. It’s obvious that painstaking care went into each detail of this production, from the way Nathan covers his face as he passes by an open flame, to the slowly melting snow on his boots, to the sprawling images of Borneo as he stands atop a dilapidated hotel.
Action sequences feel epic and puzzles are likely to evoke a sense of awe and discovery. There are multiple moments in the game where it’s hard to believe you’re controlling Nathan, only because what’s going on onscreen is so cinematic. Take, for instance, a firefight in a building that is literally toppling over that has you shooting even as furniture starts falling out the window. And then jumping out of said window into the next building. The scope of the action can become overwhelming, but it never becomes repetitive or boring.
On the Shoulders of Giants
Uncharted 2 takes successful gameplay elements straight from other titles and simply throws them together. A few hours in, you may begin to ask yourself: Is this Gears of War I’m playing? No, but you are depending on cover for every firefight. Is it Assassin’s Creed? Nope, but platforming is just as intuitive, and yes, those little bricks jutting out of the wall are climbable. Well then this has to be Tomb Raider. Of course not! But yes, you’re looking for Marco Polo’s treasure.
All of these components taken individually don’t mean much. But when you begin to realize how seamlessly you’re switching between parkour, gunplay, and Indiana Jones-esque exploration, something magical happens. Playing Among Thieves becomes so intense and so immersive that the action begins to mesh with the story. Every moment you play begins to feel organic, as if you’re not playing a game, but instead directing an exciting blockbuster film.
And like many great films, the pace of Uncharted 2 rarely lets up. The constant tension makes playing the game for an extended period of time a demanding task, and the developers seem to recognize this. One chapter involves Nathan just walking around, checking out scenery and talking to locals. It’s quite refreshing, and a necessary break in the madness that envelops every scene of the story.
Among the Best?
At this point, it’s probably worth stating that Uncharted 2 isn’t perfect. Sometimes platforming can get confusing, as it can be difficult to tell whether or not certain surfaces are climbable. The AI isn’t the best, and sometimes opponents act downright stupid. That’s fine though, since later on in the game enemies are pretty much bullet sponges. Besides that, though, there are not really any major flaws to speak of. Naughty Dog got some flak for its abbreviated campaign mode in Uncharted: Drake’s Fortune, and it’s apparent that they’ve taken the time to make their second go as polished as possible.
It’s been said that every story has already been told. It would seem that the creative minds at Naughty Dog hold the same to be true for video games, and it’s a concept that they really ran with when they made Uncharted 2. Some would criticize it for the fact that it’s really just a combination of some of gaming’s greatest hits. But even if Uncharted 2: Among Thieves brings no new ideas to the table, the experience it brings feels breathtakingly original: A polished story with a charming cast of characters that keeps its hold on you until the final cutscene has played out.